JAVA LWJGL WRITEBUFFERED IMAGE TO SCREEN CODE
You'll have to place the image in the project where your Java code is. Now that we have a logo, we can place it in our Java project to easily use it in our Java program. If you use a Windows computer, you can even just use Paint! Here's an example of a simple logo done in Paint and then saved onto the computer for use by our Java program: Creating a logo is beyond the scope of this tutorial, but you can use any graphics application to do it.
Now, let's get rid of that default Java logo that our main window comes with. That will literally put the title you give it in the top bar of your window. You can do that by using the setTitle method. We may want to have a title for our program. Let's experiment with some of the easier features. The Java JFrame has a ton of features to explore that let us customize the main window. Congratulations, you've built your first main window in Java! Try running the program and you should see a blank window pop up. We have to make sure the window is visible because it starts initially as invisible. Now, we just need to make sure the window shows up. This will set the window to 800圆00 pixels. The Java JFrame has a method called setSize which allows you to say how many pixels wide and how many pixels long the window should be. We can set the size of the window by setting the number of pixels. But first, we must set a size for the window. Now let's try seeing what the window looks like.
JAVA LWJGL WRITEBUFFERED IMAGE TO SCREEN HOW TO
This is handy so that you don't have to memorize how to import individual parts. If you're using Eclipse, you can simply hit ctrl+shift+o to fix all of your imports automatically. It's not hard just add this line to the very top of your code: This is because you will have to import JFrame from the Java Swing library. You'll notice that if you try putting that line into your code, you will get an error saying that your program does not recognize JFrame. Here you can see we are creating a JFrame variable called window.
Let's start with creating a JFrame variable. There are two ways of creating a Java JFrame, either by creating a variable that is the JFrame or by having our class be a subclass of JFrame.